Doctors who spent at least three hours a week playing video games made about 37 % fewer mistakes in surgery and performed the task 27% faster than non-gaming surgeons.
Memory – Playing first person shooter games such as Call of Duty and Battlefield series enables the player to effectively judge what information should be stored in his working memory and what can be discarded considering the task at hand, according to a study published in the Psychological Research. Accuracy – Action games, according to a study by the University of Rochester , train the player’s brain to make faster decisions without losing accuracy. According to Marc Palaus, author of the study published in Frontiers in Human Neuroscience, there is a broad consensus in the scientific community that playing video games not only changes how the brain performs, but also its structure.
Playing video games change the brain’s physical structure the same way as do learning to read, playing the piano, or navigating using a map. Playing violent video games are easily blamed by the media and some experts as the reason why some young people become violent or commit extreme anti-social behavior. In a hypothetical Civilization III unit, students might spent 25 percent of their time playing the game, and the remainder of the time creating maps, historical timelines, researching game concepts, drawing parallels to historical or current events, or interacting with other media, such as books or videos.
Unfortunately for educators looking to use games to support learning, this skeptical transfer limits what we hope players might learn from gaming. More recently, Lloyd Rieber (1996) has argued that digital games engage players in productive play – learning that occurs through building microworlds, manipulating simulations, and playing games. In 1973, Wentworth and Lewis summarized the findings from nearly fifty research studies on learning through gaming: “In the majority of these studies, students did neither significantly better nor worse than other learning experiences in their impact on student achievement as evidenced by paper and pencil scores.” In his 1991 review of the research on games and simulations in social studies, Clegg reached similarly inconclusive findings.
These MUD and MOO studies were not specifically of game playing communities, but they have provided both theoretical models and specific insights about online behavior that have become foundational to the design of online games and learning environments alike. Even a quick glance at fan communities around games such as SimCity, Dance Dance Revolution, Railroad Tycoon, Everquest, or The Sims, each of which has dozens of fans websites where players create and trade game objects, maps, levels, scenarios, and stories points to rich relationships between fans and these games and complex social structures that mediate the game playing experience (See Jenkins, 2001; Squire, 2000; Yee, 2000 for descriptions of these communities). These questions suggest at least three fruitful contributions from an educational or social science perspective: (1) Studying the role that games like SimCity and Civilization play in people’s lives and how it mediates their understandings of other phenomena; (2) Examining how such games can be used to support learning in formal and informal learning contexts; (3) Creating and examining new modes of gameplay through games that draw metaphors from other domains.
What are people learning about academic subjects playing games such as SimCity, Civilization, Tropico, or SimEarth? Just ask the people playing Destiny 2 Whether you’re a PC pro or a newbie, here are the best PC games to play right now. In my surveys and focus group studies with young teens , “I like to compete with other people and win” was one of the most popular reasons for playing video games – again, especially for boys.
If you go outside and try them and keep practicing, you could get better.” Research showed that playing realistic sports video games (excluding tournament fighting) lead to an increased time spent playing sports and exercising in real life. In my own research, players (specifically boys) talked about learning new moves from sports video games and then practicing them at the basketball court or on skateboards. Plus, young boys said games were a frequent focus for conversation among their peers: One boy revealed that his peers at school mostly talked about “girls and games – the two Gs.” Our research found that children with mild learning disabilities were likely to choose “making new friends” as a reason they played video games.
In our research, boys were more likely to play video games with a group of friends, either in the same room or online. But studies have shown games can also be the catalyst for friends to gather in person: roughly 70 percent of all players play with friends at least some of the time. While you may think you want your surgeon reading up on the latest medical research instead of playing games, you might want to reconsider: a study of laparoscopic (small incision) specialists found that those who played for more than three hours per week made 32 percent fewer errors during practice procedures compared to their non-gaming counterparts.
I have a sharp reaction time, and a very good mind for mapping out things (from playing large war games and MMO’s). Besides, if children aren’t studying, what difference does it make whether they’re playing video games or doing sport (please note my deliberate verb choice there). And most people do something they like to relieve stress, just like if someone loves to read, they would read to relieve stress, or if someone loves to swim, they would swim to relieve stress, same thing goes for gaming, if they feel stressed, they would naturally want to play video games to relieve stress as that is what they enjoy.
But even I can’t help playing video games for long amounts of time. Try playing video games yourself and make sure your son knows, because common interests bring people closer. Also, he can be playing online, have the computer on, and watch youtube videos on his phone of OTHER people playing call of duty all at the same time.